Abra o Makefile
em um editor de texto e adicione os elementos em negrito abaixo:
OBJECTS = \
src/engine/AudioInputConfig.o \
src/engine/RecordingManager.o \
src/engine/AnalysisManager.o \
src/engine/FileRecorder.o \
src/engine/Player.o \
src/engine/ArduinoSerial.o \
src/engine/SpikeSorter.o \
src/engine/SpikeAnalysis.o \
src/engine/BASSErrors.o \
src/engine/FileReadUtil.o \
src/engine/FFTBackend.o \
src/engine/HIDUsbManager.o \
src/engine/EkgBackend.o \
src/engine/FilterBase.o \
src/engine/HighPassFilter.o \
src/engine/LowPassFilter.o \
src/engine/NotchFilter.o \
src/widgets/LayoutItem.o \
src/widgets/BoxLayout.o \
src/widgets/Widget.o \
src/widgets/Painter.o \
src/widgets/PushButton.o \
src/widgets/DropDownList.o \
src/widgets/ScrollBar.o \
src/widgets/Application.o \
src/widgets/BitmapFontGL.o \
src/widgets/TextureGL.o \
src/widgets/LoadTexture.o \
src/widgets/Label.o \
src/widgets/ErrorBox.o \
src/widgets/TextInput.o \
src/widgets/RangeSelector.o \
src/widgets/SwitchLayout.o \
src/widgets/ToolTip.o \
src/widgets/Plot.o \
src/widgets/TabBar.o \
src/widgets/HorizontalColorPicker.o \
src/widgets/HorizontalNumberPicker.o \
src/widgets/TouchDropDownList.o \
src/DropDownList.o \
src/Log.o \
src/Game.o \
src/main.o \
src/MainView.o \
src/AudioView.o \
src/ConfigView.o \
src/AnalysisView.o \
src/AnalysisAudioView.o \
src/AnalysisTrainList.o \
src/AnalysisPlots.o \
src/CalibrationWindow.o \
src/RecordingBar.o \
src/ColorDropDownList.o \
src/FFTView.o \
src/ThresholdPanel.o