Incapaz de computar shader GLSL 16.04 motor de jogo Panda3D

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Estou tentando instalar o Pipeline de Renderização Panda3d em um processador Intel integrado - Intel Ivybridge Mobile. Rodando o Ubuntu 16.04

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Render Pipeline Setup 1.3

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[ 01 ]  Checking Panda3D Modules


[ 02 ]  Checking requirements ..
    Running script: data/setup/check_requirements.py


The C++ modules of the pipeline are faster and produce better 
results, but we will have to compile them. As alternative, 
a Python fallback is used, which is slower and produces worse 
results. Also some plugins only partially work with the python 
fallback (e.g. PSSM). Do you want to compile the C++ modules? (y/n): y


[ 03 ]  Downloading the module builder ...
    Running script: rpcore/native/update_module_builder.py
    Downloading:   0.00  B/s |                               |  0%   ETA:  --:--:-- Downloading:  92.82 GB/s |################################|100%   Time: 0:00:00


[ 04 ]  Building the native code .. (This might take a while!)
    Running script: rpcore/native/build.py


[ 05 ]  Generating .txo files ...
    Running script: data/generate_txo_files.py


[ 06 ]  Filtering default cubemap ..
    Running script: data/default_cubemap/filter.py
:display:gsg:glgsg(error): Could not create a GLSL compute shader.
Assertion failed: do_has_ram_mipmap_image(cdata, n) at line 4948 of panda/src/gobj/texture.cxx
Traceback (most recent call last):
  File "filter.py", line 105, in <module>
    Application()
  File "filter.py", line 93, in __init__
    dest_cubemap.write(join(filter_dir, "{}-#.png".format(mipmap)), 0, 0, True, False)
AssertionError: do_has_ram_mipmap_image(cdata, n) at line 4948 of panda/src/gobj/texture.cxx
Failed to execute 'filter.py'
Output: Command '['/usr/bin/python', '-B', 'filter.py']' returned non-zero exit status 1 
 Filtering mipmap 0
 Extracting data ..
 Writing data ..


It seems the setup failed, do you want to open the troubleshooting page for this step? (y/n):  n

Setup failed:    Python script didn't return properly!

Please fix the above errors and then restart the setup.

Você perceberá que os problemas estão nessa linha:

:display:gsg:glgsg(error): Could not create a GLSL compute shader.

Obviamente, um problema gráfico. Aparentemente problemas de sombreador com gráficos integrados da Intel são comuns, especialmente com versões anteriores (Intel Celeron 1005M aqui). Eu tentei reinstalar drivers, atualizá-los e removê-los, sem sucesso.

Estou usando o Panda 1.10 com a versão mais recente do pipeline de renderização.

Este é um problema com os drivers? Ou suporte a kernel para glsl?

    
por TellMeWhy 11.05.2017 / 13:25

0 respostas