O Steam não funciona para mim ... Por favor ajude

0

Oi eu tenho tentado fazer com que meu cliente Steam funcione por um longo tempo, cerca de três meses e ainda não consigo encontrar nada.

Aqui está minha entrada que encontrei no meu arquivo steam.sh ...

#!/usr/bin/env bash

set -o pipefail
shopt -s failglob
set -u 

# Allow us to debug what's happening in the script if necessary
if [ "${STEAM_DEBUG-}" ]; then
    set -x
fi
export TEXTDOMAIN=steam
export TEXTDOMAINDIR=/usr/share/locale

ARCHIVE_EXT=tar.xz

# figure out the absolute path to the script being run a bit
# non-obvious, the ${0%/*} pulls the path out of $0, cd's into the
# specified directory, then uses $PWD to figure out where that
# directory lives - and all this in a subshell, so we don't affect
# $PWD

STEAMROOT="$(cd $(dirname $0) && echo $PWD)"
if [ -z ${STEAMROOT} ]; then
    echo $"Couldn't find Steam root directory from "$0", aborting!"
    exit 1
fi
STEAMDATA="$STEAMROOT"
if [ -z ${STEAMEXE-} ]; then
  STEAMEXE='basename "$0" .sh'
fi
# Backward compatibility for server operators
if [ "$STEAMEXE" = "steamcmd" ]; then
    echo "***************************************************"
    echo "The recommended way to run steamcmd is: steamcmd.sh $*"
    echo "***************************************************"
    exec "$STEAMROOT/steamcmd.sh" "$@"
    echo "Couldn't find steamcmd.sh" >&1
    exit 255
fi
cd "$STEAMROOT"

# The minimum version of the /usr/bin/steam script that we require
MINIMUM_STEAMSCRIPT_VERSION=100020

# Save the system paths in case we need to restore them
export SYSTEM_PATH="$PATH"
export SYSTEM_LD_LIBRARY_PATH="${LD_LIBRARY_PATH-}"

function show_message()
{
    style=$1
    shift

    case "$style" in
    --error)
        title=$"Error"
        ;;
    --warning)
        title=$"Warning"
        ;;
    *)
        title=$"Note"
        ;;
    esac

    # Show the message on standard output, for logging
    echo -e "$title: $*"

    if [ -z "$STEAMOS" ]; then
        if ! zenity "$style" --text="$*" 2>/dev/null; then
            # Save the prompt in a temporary file because it can have newlines in it
            tmpfile="$(mktemp || echo "/tmp/steam_message.txt")"
            echo -e "$*" >"$tmpfile"
            xterm -bg "#383635" -fg "#d1cfcd" -T "$title" -e "cat $tmpfile; echo -n 'Press enter to continue: '; read input" 2>/dev/null || \
                (echo "$title:"; cat "$tmpfile"; echo -n 'Press enter to continue: '; read input)
            rm -f "$tmpfile"
        fi
    else
        # Temporary until we have a zenity equivalent for SteamOS
        echo -e "[$(date +'%Y-%m-%dT%H:%M:%S%z')]: $title: $*" >> /tmp/steam_startup_messages_$USER.txt
    fi
}

function show_license_agreement()
{
    LICENSE="$STEAMROOT/steam_install_agreement.txt"
    if [ ! -f "$STEAMCONFIG/steam_install_agreement.txt" ]; then
        if [ ! -f "$LICENSE" ]; then
            show_message --error $"Couldn't find Steam install license agreement, aborting!"
            exit 1
        fi

        # See if they have been grandfathered in through the beta
        SSAVersion=$(find -L "$STEAMCONFIG/'detect_package'" -name sharedconfig.vdf -exec fgrep SSAVersion {} \;)

        if [ "$SSAVersion" != "" ]; then
            answer=accepted
        else
            answer=declined
            output=$(zenity --width 650 --height 500 --text-info --title=$"Steam Install Agreement" --filename="$LICENSE" --checkbox=$"I have read and accept these terms." 2>&1)
            STATUS=$?
            if echo $output | grep "status 1:" >/dev/null; then
                # Zenity couldn't launch a window
                STATUS=-1
            fi
            case $STATUS in
            0)  # The agreement was accepted
                answer=accepted
                ;;
            1)  # The agreement was declined
                ;;
            *)  # zenity wasn't available, try a fallback
                tmpfile="$(mktemp || echo "/tmp/steam_message.txt")"
                command="more \"$LICENSE\" || cat \"$LICENSE\"; echo -n $'Do you accept the terms of this agreement? [y/N]: '; read input; if [ x\$input = xy -o x\$input = xY ]; then echo accepted >\"$tmpfile\"; fi"
                xterm -bg "#383635" -fg "#d1cfcd" -T $"Steam Install Agreement" -e "$command" || \
                    /bin/bash -c "$command"
                if [ -f "$tmpfile" ]; then
                    read answer <"$tmpfile"
                    rm "$tmpfile"
                fi
                ;;
            esac
            if [ "$answer" != "accepted" ]; then
                exit 0
            fi
        fi

        cp "$LICENSE" "$STEAMCONFIG"/
    fi
}

function warn_outofdate()
{
    show_message --warning $"Your steam package is out of date. Please get an updated version from your package provider or directly from http://repo.steampowered.com/steam for supported distributions."
}

function distro_description()
{
    echo "$(detect_distro) $(detect_release) $(detect_arch)"
}

function detect_distro()
{
    if [ -f /etc/lsb-release ]; then
        (. /etc/lsb-release; echo $DISTRIB_ID | tr '[A-Z]' '[a-z]')
    elif [ -f /etc/os-release ]; then
        (. /etc/os-release; echo $ID | tr '[A-Z]' '[a-z]')
    elif [ -f /etc/debian_version ]; then
        echo "debian"
    else
        # Generic fallback
        uname -s
    fi
}

function detect_release()
{
    if [ -f /etc/lsb-release ]; then
        (. /etc/lsb-release; echo $DISTRIB_RELEASE)
    elif [ -f /etc/os-release ]; then
        (. /etc/os-release; echo $VERSION_ID)
    elif [ -f /etc/debian_version ]; then
        cat /etc/debian_version
    else
        # Generic fallback
        uname -r
    fi
}

function detect_arch()
{
    case $(uname -m) in
    *64)
        echo "64-bit"
        ;;
    *)
        echo "32-bit"
        ;;
    esac
}

function detect_platform()
{
    # Default to unknown/unsupported distribution, pick something and hope for the best
    platform=ubuntu12_32

    # Check for specific supported distribution releases
    case "$(detect_distro)-$(detect_release)" in
    ubuntu-12.*)
        platform=ubuntu12_32
        ;;
    esac
    echo $platform
}

function detect_universe()
{
    if test -f "$STEAMROOT/Steam.cfg" && \
         egrep '^[Uu]niverse *= *[Bb]eta$' "$STEAMROOT/Steam.cfg" >/dev/null; then
        STEAMUNIVERSE="Beta"
    elif test -f "$STEAMROOT/steam.cfg" && \
         egrep '^[Uu]niverse *= *[Bb]eta$' "$STEAMROOT/steam.cfg" >/dev/null; then
        STEAMUNIVERSE="Beta"
    else
        STEAMUNIVERSE="Public"
    fi
    echo $STEAMUNIVERSE
}

function detect_package()
{
    case 'detect_universe' in
    "Beta")
        STEAMPACKAGE="steambeta"
        ;;
    *)
        STEAMPACKAGE="steam"
        ;;
    esac
    echo "$STEAMPACKAGE"
}

function detect_scriptversion()
{
    SCRIPT_VERSION=$(fgrep "$2=" "$1")
    if [[ "$SCRIPT_VERSION" ]]; then
        expr "$SCRIPT_VERSION" : ".*=\(.*\)"
    else
        echo "0"
    fi
}

# Check a currently installed script against a new script and see if the
# installed one needs to be updated.
function check_scriptversion()
{
    SCRIPT=$1
    VERSION_TOKEN=$2
    MINIMUM_VERSION=$3

    VERSION="$(detect_scriptversion "$SCRIPT" $VERSION_TOKEN)"
    if [[ "$VERSION" -lt "$MINIMUM_VERSION" ]]; then
        return 1
    fi
    return 0
}

function detect_steamdatalink()
{
    # Don't create a link in development
    if [ -f "$STEAMROOT/steam_dev.cfg" ]; then
        STEAMDATALINK=""
    else
        STEAMDATALINK="$STEAMCONFIG/'detect_package'"
    fi
    echo $STEAMDATALINK
}

function detect_bootstrap()
{
    if [ -f "$STEAMROOT/bootstrap.tar.xz" ]; then
        echo "$STEAMROOT/bootstrap.tar.xz"
    else
        # This is the default bootstrap install location for the Ubuntu package.
        # We use this as a fallback for people who have an existing installation and have never run the new install_bootstrap code in bin_steam.sh
        echo "/usr/lib/'detect_package'/bootstraplinux_'detect_platform'.tar.xz"
    fi
}

function install_bootstrap()
{
    # Don't install bootstrap in development
    if [ -f "$STEAMROOT/steam_dev.cfg" ]; then
        return 1
    fi

    STATUS=0

    # Save the umask and set strong permissions
    omask='umask'
    umask 0077

    STEAMBOOTSTRAPARCHIVE='detect_bootstrap'
    if [ -f "$STEAMBOOTSTRAPARCHIVE" ]; then
        echo "Installing bootstrap $STEAMBOOTSTRAPARCHIVE"
        tar xf "$STEAMBOOTSTRAPARCHIVE"
        STATUS=$?
    else
        show_message --error $"Couldn't start bootstrap and couldn't reinstall from $STEAMBOOTSTRAPARCHIVE.  Please contact technical support."
        STATUS=1
    fi

    # Restore the umask
    umask $omask

    return $STATUS
}

function runtime_supported()
{
    case "$(detect_distro)-$(detect_release)" in
    # Add additional supported distributions here
    ubuntu-*)
        return 0
        ;;
    *)  # Let's try this out for now and see if it works...
        return 0
        ;;
    esac

    # This distro doesn't support the Steam Linux Runtime (yet!)
    return 1
}

function download_archive()
{
    curl -#Of "$2" 2>&1 | tr '\r' '\n' | sed 's,[^0-9]*\([0-9]*\).*,,' | zenity --progress --auto-close --no-cancel --width 400 --text="$1\n$2"
    return ${PIPESTATUS[0]}
}

function extract_archive()
{
    case "$2" in
    *.gz)
        BF=$(($(gzip --list "$2" | sed -n -e "s/.*[[:space:]]\+[0-9]\+[[:space:]]\+\([0-9]\+\)[[:space:]].*$//p") / $((512 * 100)) + 1))
        ;;
    *.xz)
        BF=$(($(xz --robot --list "$2" | grep totals | awk '{print $5}') / $((512 * 100)) + 1))
        ;;
    *)
        BF=""
        ;;
    esac
    if [ "${BF}" ]; then
        tar --blocking-factor=${BF} --checkpoint=1 --checkpoint-action='exec=echo $TAR_CHECKPOINT' -xf "$2" -C "$3" | zenity --progress --auto-close --no-cancel --width 400 --text="$1"
        return ${PIPESTATUS[0]}
    else
        echo "$1"
        tar -xf "$2" -C "$3"
        return $?
    fi
}

function has_runtime_archive()
{
    # Make sure we have files to unpack
    if [ ! -f "$STEAM_RUNTIME.$ARCHIVE_EXT.part0" ]; then
        return 1
    fi

    if [ ! -f "$STEAM_RUNTIME.checksum" ]; then
        return 1
    fi

    return 0
}

function unpack_runtime()
{
    if ! has_runtime_archive; then
        if [ -d "$STEAM_RUNTIME" ]; then
            # The runtime is unpacked, let's use it!
            return 0
        fi
        return 1
    fi

    # Make sure we haven't already unpacked them
    if [ -f "$STEAM_RUNTIME/checksum" ] && cmp "$STEAM_RUNTIME.checksum" "$STEAM_RUNTIME/checksum" >/dev/null; then
        return 0
    fi

    # Unpack the runtime
    EXTRACT_TMP="$STEAM_RUNTIME.tmp"
    rm -rf "$EXTRACT_TMP"
    mkdir "$EXTRACT_TMP"
    cat "$STEAM_RUNTIME.$ARCHIVE_EXT".part* >"$STEAM_RUNTIME.$ARCHIVE_EXT"
    EXISTING_CHECKSUM="$(cd "$(dirname "$STEAM_RUNTIME")"; md5sum "$(basename "$STEAM_RUNTIME.$ARCHIVE_EXT")")"
    EXPECTED_CHECKSUM="$(cat "$STEAM_RUNTIME.checksum")"
    if [ "$EXISTING_CHECKSUM" != "$EXPECTED_CHECKSUM" ]; then
        echo $"Runtime checksum: $EXISTING_CHECKSUM, expected $EXPECTED_CHECKSUM" >&2
        return 2
    fi
    if ! extract_archive $"Unpacking Steam Runtime" "$STEAM_RUNTIME.$ARCHIVE_EXT" "$EXTRACT_TMP"; then
        return 3
    fi

    # Move it into place!
    if [ -d "$STEAM_RUNTIME" ]; then
        rm -rf "$STEAM_RUNTIME.old"
        if ! mv "$STEAM_RUNTIME" "$STEAM_RUNTIME.old"; then
            return 4
        fi
    fi
    if ! mv "$EXTRACT_TMP"/* "$EXTRACT_TMP"/..; then
        return 5
    fi
    rm -rf "$EXTRACT_TMP"
    if ! cp "$STEAM_RUNTIME.checksum" "$STEAM_RUNTIME/checksum"; then
        return 6
    fi
    return 0
}

function get_missing_libraries()
{
    # Make sure to turn off injected dependencies (LD_PRELOAD) when running ldd
    if ! LD_PRELOAD= ldd "$1" >>/dev/null 2>&1; then
        # We couldn't run the link loader for this architecture
        echo "libc.so.6"
    else
        LD_PRELOAD= ldd "$1" | grep "=>" | grep -v linux-gate | grep -v / | awk '{print $1}' || true
    fi
}

function check_shared_libraries()
{
    if [ -f "$STEAMROOT/$PLATFORM/steamui.so" ]; then
        MISSING_LIBRARIES=$(get_missing_libraries "$STEAMROOT/$PLATFORM/steamui.so")
    else
        MISSING_LIBRARIES=$(get_missing_libraries "$STEAMROOT/$PLATFORM/$STEAMEXE")
    fi
    if [ "$MISSING_LIBRARIES" != "" ]; then
        show_message --error $"You are missing the following 32-bit libraries, and Steam may not run:\n$MISSING_LIBRARIES"
    fi
}

function ignore_signal()
{
    :
}

function reset_steam()
{
    # Ensure STEAMROOT is defined to something reasonable so we don't wipe the wrong thing
    if [ -z "${STEAMROOT}" ]; then
        show_message --error $"Couldn't find Steam directory, it's not safe to reset Steam. Please contact technical support."
        return 1
    fi

    # Don't wipe development files
    if [ -f "$STEAMROOT/steam_dev.cfg" ]; then
        echo "Can't reset development directory"
        return 1
    fi

    if [ -z "$INITIAL_LAUNCH" ]; then
        show_message --error $"Please exit Steam before resetting it."
        return 1
    fi

    if [ ! -f "$(detect_bootstrap)" ]; then
        show_message --error $"Couldn't find bootstrap, it's not safe to reset Steam. Please contact technical support."
        return 1
    fi

    if [ "$STEAMROOT" = "" ]; then
        show_message --error $"Couldn't find Steam, it's not safe to reset Steam. Please contact technical support."
        return 1
    fi

    STEAM_SAVE="$STEAMROOT/.save"

    # Don't let the user interrupt us, or they may corrupt the install
    trap ignore_signal INT

    # /usr/bin/steam uses the existence of the data link to know whether to bootstrap. Remove it before
    # continuing, so that if the machine is turned off while this is occuring, a new bootstrap will be
    # put in place next time steam is run.
    rm -f "$STEAMDATALINK"

    # Back up games and critical files
    # Backup package dir so that we're not hitting CDNs if there is no manifest change
    mkdir -p "$STEAM_SAVE"
    for i in bootstrap.tar.xz ssfn* SteamApps steamapps userdata package; do
        if [ -e "$i" ]; then
            mv -f "$i" "$STEAM_SAVE/"
        fi
    done
    for i in "$STEAMCONFIG/registry.vdf"; do
        mv -f "$i" "$i.bak"
    done

    # Check before removing
    if [ "$STEAMROOT" != "" ]; then
        rm -rf "$STEAMROOT/"*
    fi

    # Move things back into place
    mv -f "$STEAM_SAVE/"* "$STEAMROOT/"
    rmdir "$STEAM_SAVE"

    # Reinstall the bootstrap and we're done.
    if install_bootstrap; then
        STATUS=0

        # Restore the steam data link
        ln -s "$STEAMDATA" "$STEAMDATALINK"
        echo $"Reset complete!"
    else
        STATUS=1
        echo $"Reset failed!"
    fi

    # Okay, at this point we can recover, so re-enable interrupts
    trap '' INT

    return $STATUS
}

function steamos_arg()
{
    for option in "$@"
    do
        if [ "$option" = "-steamos" ]; then
            return 0; # 0 == true in bash
        fi
    done

    return 1; # 1 == false in bash speak
}


#determine platform
UNAME='uname'
if [ "$UNAME" != "Linux" ]; then
   show_message --error "Unsupported Operating System"
   exit 1
fi

# identify Linux distribution and pick an optimal bin dir
PLATFORM='detect_platform'
PLATFORM32='echo $PLATFORM | grep 32 || true'
PLATFORM64='echo $PLATFORM | grep 64 || true'
if [ -z "$PLATFORM32" ]; then
    PLATFORM32='echo $PLATFORM | sed 's/64/32/''
fi
if [ -z "$PLATFORM64" ]; then
    PLATFORM64='echo $PLATFORM | sed 's/32/64/''
fi
STEAMEXEPATH=$PLATFORM/$STEAMEXE

# common variables for later

# We use ~/.steam for bootstrap symlinks so that we can easily
# tell partners where to go to find the Steam libraries and data.
# This is constant so that legacy applications can always find us in the future.
STEAMCONFIG=~/.steam
PIDFILE="$STEAMCONFIG/steam.pid" # pid of running steam for this user
STEAMBIN32LINK="$STEAMCONFIG/bin32"
STEAMBIN64LINK="$STEAMCONFIG/bin64"
STEAMSDK32LINK="$STEAMCONFIG/sdk32" # 32-bit steam api library
STEAMSDK64LINK="$STEAMCONFIG/sdk64" # 64-bit steam api library
STEAMROOTLINK="$STEAMCONFIG/root" # points at the Steam install path for the currently running Steam
STEAMDATALINK="'detect_steamdatalink'" # points at the Steam content path
STEAMSTARTING="$STEAMCONFIG/starting"

# Was -steamos specified
: "${STEAMOS:=}"
if steamos_arg $@; then
    STEAMOS=1
fi

# See if this is the initial launch of Steam
if [ ! -f "$PIDFILE" ] || ! kill -0 $(cat "$PIDFILE") 2>/dev/null; then
    INITIAL_LAUNCH=true
else
    INITIAL_LAUNCH=false
fi

if [ "${1-}" = "--reset" ]; then
    reset_steam
    exit
fi

if [ "$INITIAL_LAUNCH" ]; then
    # Show the license agreement, if needed
    show_license_agreement

    # See if we need to update the /usr/bin/steam script
    if [ -z "${STEAMSCRIPT:-}" ]; then
        STEAMSCRIPT="/usr/bin/'detect_package'"
    fi
    if [ -f "$STEAMSCRIPT" ]; then
        if ! check_scriptversion "$STEAMSCRIPT" STEAMSCRIPT_VERSION "$MINIMUM_STEAMSCRIPT_VERSION"; then
            STEAMSCRIPT_OUTOFDATE=1
            warn_outofdate
        else
            STEAMSCRIPT_OUTOFDATE=0
        fi
    fi

    # Install any additional dependencies
    if [ -z "$STEAMOS" ]; then
        STEAMDEPS="'dirname $STEAMSCRIPT'/'detect_package'deps"
        if [ -f "$STEAMDEPS" -a -f "$STEAMROOT/steamdeps.txt" ]; then
            "$STEAMDEPS" $STEAMROOT/steamdeps.txt
        fi
    fi

    # Create symbolic links for the Steam API
    if [ ! -e "$STEAMCONFIG" ]; then
        mkdir "$STEAMCONFIG"
    fi
    if [ "$STEAMROOT" != "$STEAMROOTLINK" -a "$STEAMROOT" != "$STEAMDATALINK" ]; then
        rm -f "$STEAMBIN32LINK" && ln -s "$STEAMROOT/$PLATFORM32" "$STEAMBIN32LINK"
        rm -f "$STEAMBIN64LINK" && ln -s "$STEAMROOT/$PLATFORM64" "$STEAMBIN64LINK"
        rm -f "$STEAMSDK32LINK" && ln -s "$STEAMROOT/linux32" "$STEAMSDK32LINK"
        rm -f "$STEAMSDK64LINK" && ln -s "$STEAMROOT/linux64" "$STEAMSDK64LINK"
        rm -f "$STEAMROOTLINK" && ln -s "$STEAMROOT" "$STEAMROOTLINK"
        if [ "$STEAMDATALINK" ]; then
            rm -f "$STEAMDATALINK" && ln -s "$STEAMDATA" "$STEAMDATALINK"
        fi
    fi

    # Temporary bandaid until everyone has the new libsteam_api.so
    rm -f ~/.steampath && ln -s "$STEAMCONFIG/bin32/steam" ~/.steampath
    rm -f ~/.steampid && ln -s "$PIDFILE" ~/.steampid
    rm -f ~/.steam/bin && ln -s "$STEAMBIN32LINK" ~/.steam/bin
    # Uncomment this line when you want to remove the bandaid
    #rm -f ~/.steampath ~/.steampid ~/.steam/bin
fi

# Show what we detect for distribution and release
echo "Running Steam on $(distro_description)"

# The Steam runtime is a complete set of libraries for running
# Steam games, and is intended to continue to work going forward.
#
# The runtime is open source and the scripts used to build it are
# available on GitHub:
#   https://github.com/ValveSoftware/steam-runtime
#
# We would like this runtime to work on as many Linux distributions
# as possible, so feel free to tinker with it and submit patches and
# bug reports.
#
: "${STEAM_RUNTIME:=}"
if [ "$STEAM_RUNTIME" = "debug" ]; then
    # Use the debug runtime if it's available, and the default if not.
    export STEAM_RUNTIME="$STEAMROOT/$PLATFORM/steam-runtime"

    if unpack_runtime; then
        if [ -z "${STEAM_RUNTIME_DEBUG-}" ]; then
            STEAM_RUNTIME_DEBUG="$(cat "$STEAM_RUNTIME/version.txt" | sed 's,-release,-debug,')"
        fi
        if [ -z "{$STEAM_RUNTIME_DEBUG_DIR-}" ]; then
            STEAM_RUNTIME_DEBUG_DIR="$STEAMROOT/$PLATFORM"
        fi
        if [ ! -d "$STEAM_RUNTIME_DEBUG_DIR/$STEAM_RUNTIME_DEBUG" ]; then
            # Try to download the debug runtime
            STEAM_RUNTIME_DEBUG_URL=$(grep "$STEAM_RUNTIME_DEBUG" "$STEAM_RUNTIME/README.txt")
            mkdir -p "$STEAM_RUNTIME_DEBUG_DIR"

            STEAM_RUNTIME_DEBUG_ARCHIVE="$STEAM_RUNTIME_DEBUG_DIR/$(basename "$STEAM_RUNTIME_DEBUG_URL")"
            if [ ! -f "$STEAM_RUNTIME_DEBUG_ARCHIVE" ]; then
                echo $"Downloading debug runtime: $STEAM_RUNTIME_DEBUG_URL"
                (cd "$STEAM_RUNTIME_DEBUG_DIR" && \
                    download_archive $"Downloading debug runtime..." "$STEAM_RUNTIME_DEBUG_URL")
            fi
            if ! extract_archive $"Unpacking debug runtime..." "$STEAM_RUNTIME_DEBUG_ARCHIVE" "$STEAM_RUNTIME_DEBUG_DIR"; then
                rm -rf "$STEAM_RUNTIME_DEBUG" "$STEAM_RUNTIME_DEBUG_ARCHIVE"
            fi
        fi
        if [ -d "$STEAM_RUNTIME_DEBUG_DIR/$STEAM_RUNTIME_DEBUG" ]; then
            echo "STEAM_RUNTIME debug enabled, using $STEAM_RUNTIME_DEBUG"
            export STEAM_RUNTIME="$STEAM_RUNTIME_DEBUG_DIR/$STEAM_RUNTIME_DEBUG"

            # Set up the link to the source code
            ln -sf "$STEAM_RUNTIME/source" /tmp/source
        else
            echo $"STEAM_RUNTIME couldn't download and unpack $STEAM_RUNTIME_DEBUG_URL, falling back to $STEAM_RUNTIME"
        fi
    fi
elif [ "$STEAM_RUNTIME" = "1" ]; then
    echo "STEAM_RUNTIME is enabled by the user"
    export STEAM_RUNTIME="$STEAMROOT/$PLATFORM/steam-runtime"
elif [ "$STEAM_RUNTIME" = "0" ]; then
    echo "STEAM_RUNTIME is disabled by the user"
elif [ -z "$STEAM_RUNTIME" ]; then
    if runtime_supported; then
        echo "STEAM_RUNTIME is enabled automatically"
        export STEAM_RUNTIME="$STEAMROOT/$PLATFORM/steam-runtime"
    else
        echo "STEAM_RUNTIME is disabled automatically"
    fi
else
    echo "STEAM_RUNTIME has been set by the user to: $STEAM_RUNTIME"
fi
if [ "$STEAM_RUNTIME" -a "$STEAM_RUNTIME" != "0" ]; then
    # Unpack the runtime if necessary
    if unpack_runtime; then
        case $(uname -m) in
            *64)
                export PATH="$STEAM_RUNTIME/amd64/bin:$STEAM_RUNTIME/amd64/usr/bin:$PATH"
                ;;
            *)
                export PATH="$STEAM_RUNTIME/i386/bin:$STEAM_RUNTIME/i386/usr/bin:$PATH"
                ;;
        esac

        export LD_LIBRARY_PATH="$STEAM_RUNTIME/i386/lib/i386-linux-gnu:$STEAM_RUNTIME/i386/lib:$STEAM_RUNTIME/i386/usr/lib/i386-linux-gnu:$STEAM_RUNTIME/i386/usr/lib:$STEAM_RUNTIME/amd64/lib/x86_64-linux-gnu:$STEAM_RUNTIME/amd64/lib:$STEAM_RUNTIME/amd64/usr/lib/x86_64-linux-gnu:$STEAM_RUNTIME/amd64/usr/lib:${LD_LIBRARY_PATH-}"
    else
        echo "Unpack runtime failed, error code $?"
        show_message --error $"Couldn't set up the Steam Runtime. Are you running low on disk space?\nContinuing..."
    fi
fi

# Need to add /usr/lib32 to the library path to pick up libvdpau_nvidia.so on Ubuntu 12.04
export LD_LIBRARY_PATH="${LD_LIBRARY_PATH-}:/usr/lib32"

# prepend our lib path to LD_LIBRARY_PATH
export LD_LIBRARY_PATH="$STEAMROOT/$PLATFORM:$STEAMROOT/$PLATFORM/panorama:$LD_LIBRARY_PATH"

# Check to make sure the user will be able to run steam...
if [ -z "$STEAMOS" ]; then
    check_shared_libraries
fi

# disable SDL1.2 DGA mouse because we can't easily support it in the overlay
export SDL_VIDEO_X11_DGAMOUSE=0

# Touch our startup file so we can detect bootstrap launch failure
if [ "$UNAME" = "Linux" ]; then
    : >"$STEAMSTARTING"
fi

MAGIC_RESTART_EXITCODE=42
SEGV_EXITCODE=139

# and launch steam
STEAM_DEBUGGER=${DEBUGGER-}
unset DEBUGGER # Don't use debugger if Steam launches itself recursively
if [ "$STEAM_DEBUGGER" == "gdb" ] || [ "$STEAM_DEBUGGER" == "cgdb" ]; then
    ARGSFILE=$(mktemp $USER.steam.gdb.XXXX)

    # Set the LD_PRELOAD varname in the debugger, and unset the global version. 
    : "${LD_PRELOAD=}"
    if [ "$LD_PRELOAD" ]; then
        echo set env LD_PRELOAD=$LD_PRELOAD >> "$ARGSFILE"
        echo show env LD_PRELOAD >> "$ARGSFILE"
        unset LD_PRELOAD
    fi

    $STEAM_DEBUGGER -x "$ARGSFILE" --args "$STEAMROOT/$STEAMEXEPATH" "$@"
    rm "$ARGSFILE"
elif [ "$STEAM_DEBUGGER" == "valgrind" ]; then
    : "${STEAM_VALGRIND:=}"
    DONT_BREAK_ON_ASSERT=1 G_SLICE=always-malloc G_DEBUG=gc-friendly valgrind --error-limit=no --undef-value-errors=no --suppressions=$PLATFORM/steam.supp $STEAM_VALGRIND "$STEAMROOT/$STEAMEXEPATH" "$@" 2>&1 | tee steam_valgrind.txt
elif [ "$STEAM_DEBUGGER" == "callgrind" ]; then
    valgrind --tool=callgrind --instr-atstart=no "$STEAMROOT/$STEAMEXEPATH" "$@"
elif [ "$STEAM_DEBUGGER" == "strace" ]; then
    strace -osteam.strace "$STEAMROOT/$STEAMEXEPATH" "$@"
else
    $STEAM_DEBUGGER "$STEAMROOT/$STEAMEXEPATH" "$@"
fi
STATUS=$?

# Restore paths before unpacking the bootstrap if we need to.
export PATH="$SYSTEM_PATH"
export LD_LIBRARY_PATH="$SYSTEM_LD_LIBRARY_PATH"

if [ "$UNAME" = "Linux" ]; then
    if [ "$INITIAL_LAUNCH" -a \
         $STATUS -ne $MAGIC_RESTART_EXITCODE -a \
         -f "$STEAMSTARTING" -a \
         -z "${STEAM_INSTALLED_BOOTSTRAP-}" -a \
         -z "${STEAMSCRIPT_OUTOFDATE-}" ]; then
        # Launching the bootstrap failed, try reinstalling
        if reset_steam; then
            # We were able to reinstall the bootstrap, try again
            export STEAM_INSTALLED_BOOTSTRAP=1
            STATUS=$MAGIC_RESTART_EXITCODE
        fi
    fi
fi

# If steam requested to restart, then restart
if [ $STATUS -eq $MAGIC_RESTART_EXITCODE ] ; then
    echo "Restarting Steam by request..."
    exec "$0" "$@"
fi 

Se você puder encontrar alguma coisa para eu tentar, por favor ajude, vou recorrer ao reset do meu computador se isso funcionar, pois estou muito desesperado.

    
por bmo7584 06.12.2016 / 03:52

0 respostas