O Banshee Player não pode reabrir os arquivos após a reinicialização

1

Não tenho certeza se isso está especificamente relacionado ao Ubuntu. No entanto, estou usando o Banshee Media Player no Ubuntu 16.01 e estou com um problema.

O jogador funciona bem. Eu sou capaz de adicionar música a ele (importar diretórios) e reproduzi-lo. Mas quando eu fecho o player e reabro-o, não consigo reproduzir os mesmos arquivos porque "Arquivo não encontrado". Ele continua passando por arquivos na lista, mas todos eles recebem esse erro. Eventualmente, ele pára em algum arquivo aleatório.

Para fazê-lo funcionar novamente, tenho que remover manualmente todos os arquivos e reimportar os diretórios novamente. Funciona até outra reinicialização.

O que é interessante é que eu observei um comportamento de trabalho adequado, mas muito raramente e certamente não fui capaz de encontrar nenhum padrão sobre quando isso ocorre.

Qualquer conselho sobre como posso consertar isso é apreciado. Além disso, se houver outro player de mídia para o Ubuntu, eu gostaria de saber mais sobre isso.

Editar (saída de erro):

[Warn  21:51:35.408] Extension 'Banshee.MultimediaKeys.MultimediaKeysService' not started: No support GNOME Settings Daemon could be reached.
[Info  21:51:35.408] All services are started 0.59782
[Info  21:51:35.686] AmazonMP3 store redirect URL: http://integrated-services.banshee.fm/amz/redirect.do/
[Info  21:51:35.923] nereid Client Started
[Info  21:51:36.405] GStreamer version 1.8.0.0, gapless: True, replaygain: False
[Info  21:51:36.448] AppleDeviceSource is ignoring unmounted volume Playground
[Info  21:51:36.462] AppleDeviceSource is ignoring unmounted volume 215 GB Volume
[Info  21:51:36.463] AppleDeviceSource is ignoring unmounted volume TI105741W0B
[Error 21:51:37.549] GStreamer resource error: NotFound
[Error 21:51:37.860] GStreamer resource error: NotFound
[Error 21:51:38.167] GStreamer resource error: NotFound
[Error 21:51:38.474] GStreamer resource error: NotFound
[Error 21:51:38.781] GStreamer resource error: NotFound
Full thread dump:

"Threadpool worker"  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) System.Threading.WaitHandle.WaitAny_internal (System.Threading.WaitHandle[],int,bool) <0xffffffff>
  at System.Threading.WaitHandle.WaitAny (System.Threading.WaitHandle[],System.TimeSpan,bool) <0x00068>
  at System.Threading.RegisteredWaitHandle.Wait (object) <0x000d0>
  at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (object) <0x00048>
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x0016e>
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x00020>
  at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () <0x00053>
  at System.Threading.ThreadPoolWorkQueue.Dispatch () <0x001d6>
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () <0x00008>
  at (wrapper runtime-invoke) <Module>.runtime_invoke_bool (object,intptr,intptr,intptr) <0xffffffff>

"Threadpool worker"  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) Mono.Unix.Native.Syscall.read (int,intptr,ulong) <0xffffffff>
  at Mono.Unix.Native.Syscall.read (int,void*,ulong) <0x0001f>
  at Mono.Unix.UnixStream.Read (byte[],int,int) <0x0008f>
  at NDesk.DBus.Connection.ReadMessage () <0x0006a>
  at NDesk.DBus.Connection.Iterate () <0x0005f>
  at Mono.Zeroconf.Providers.AvahiDBus.DBusManager.IterateThread (object) <0x000a7>
  at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (object) <0x00048>
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x0016e>
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x00020>
  at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () <0x00053>
  at System.Threading.ThreadPoolWorkQueue.Dispatch () <0x001d6>
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () <0x00008>
  at (wrapper runtime-invoke) <Module>.runtime_invoke_bool (object,intptr,intptr,intptr) <0xffffffff>

"DAAP Proxy"  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) System.Net.Sockets.Socket.Accept_internal (intptr,int&,bool) <0xffffffff>
  at System.Net.Sockets.Socket.Accept_internal (System.Net.Sockets.SafeSocketHandle,int&,bool) <0x0003f>
  at System.Net.Sockets.Socket.Accept () <0x0003b>
  at Banshee.Web.BaseHttpServer.ServerLoop () <0x00157>
  at System.Threading.ThreadHelper.ThreadStart_Context (object) <0x00099>
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x0016e>
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x00020>
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) <0x00059>
  at System.Threading.ThreadHelper.ThreadStart () <0x0002e>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"<threadpool thread>"
"HyenaSqliteConnection (/home/selfishman/.config/banshee-1/banshee.db)"  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) System.Threading.WaitHandle.WaitOne_internal (System.Threading.WaitHandle,intptr,int,bool) <0xffffffff>
  at System.Threading.WaitHandle.WaitOne () <0x0005c>
  at Hyena.Data.Sqlite.HyenaSqliteConnection.ProcessQueue () <0x002be>
  at System.Threading.ThreadHelper.ThreadStart_Context (object) <0x00099>
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x0016e>
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x00020>
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) <0x00059>
  at System.Threading.ThreadHelper.ThreadStart () <0x0002e>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff>

"Threadpool worker"  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) System.Threading.WaitHandle.WaitAny_internal (System.Threading.WaitHandle[],int,bool) <0xffffffff>
  at System.Threading.WaitHandle.WaitAny (System.Threading.WaitHandle[],System.TimeSpan,bool) <0x00068>
  at System.Threading.RegisteredWaitHandle.Wait (object) <0x000d0>
  at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (object) <0x00048>
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x0016e>
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x00020>
  at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () <0x00053>
  at System.Threading.ThreadPoolWorkQueue.Dispatch () <0x001d6>
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () <0x00008>
  at (wrapper runtime-invoke) <Module>.runtime_invoke_bool (object,intptr,intptr,intptr) <0xffffffff>

"Threadpool worker"  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) System.Threading.WaitHandle.WaitAny_internal (System.Threading.WaitHandle[],int,bool) <0xffffffff>
  at System.Threading.WaitHandle.WaitAny (System.Threading.WaitHandle[],System.TimeSpan,bool) <0x00068>
  at System.Threading.RegisteredWaitHandle.Wait (object) <0x000d0>
  at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (object) <0x00048>
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x0016e>
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x00020>
  at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () <0x00053>
  at System.Threading.ThreadPoolWorkQueue.Dispatch () <0x001d6>
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () <0x00008>
  at (wrapper runtime-invoke) <Module>.runtime_invoke_bool (object,intptr,intptr,intptr) <0xffffffff>

"Threadpool worker"
"Threadpool worker"  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) System.Threading.WaitHandle.WaitAny_internal (System.Threading.WaitHandle[],int,bool) <0xffffffff>
  at System.Threading.WaitHandle.WaitAny (System.Threading.WaitHandle[],System.TimeSpan,bool) <0x00068>
  at System.Threading.RegisteredWaitHandle.Wait (object) <0x000d0>
  at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (object) <0x00048>
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x0016e>
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x00020>
  at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () <0x00053>
  at System.Threading.ThreadPoolWorkQueue.Dispatch () <0x001d6>
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () <0x00008>
  at (wrapper runtime-invoke) <Module>.runtime_invoke_bool (object,intptr,intptr,intptr) <0xffffffff>

"Main Thread"  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) Gtk.Application.gtk_main () <0xffffffff>
  at Gtk.Application.Run () <0x0000b>
  at Banshee.Gui.GtkBaseClient.Run () <0x000af>
  at Banshee.Gui.GtkBaseClient.Startup () <0x00047>
  at Hyena.Gui.CleanRoomStartup.Startup (Hyena.Gui.CleanRoomStartup/StartupInvocationHandler) <0x000ae>
  at Banshee.Gui.GtkBaseClient.Startup<T_REF> () <0x000a7>
  at Banshee.Gui.GtkBaseClient.Startup<T_REF> (string[]) <0x00103>
  at Nereid.Client.Main (string[]) <0x00017>
  at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>
  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) System.AppDomain.ExecuteAssembly (System.AppDomain,System.Reflection.Assembly,string[]) <0xffffffff>
  at System.AppDomain.ExecuteAssemblyInternal (System.Reflection.Assembly,string[]) <0x00044>
  at System.AppDomain.ExecuteAssembly (string,System.Security.Policy.Evidence,string[]) <0x00034>
  at (wrapper remoting-invoke-with-check) System.AppDomain.ExecuteAssembly (string,System.Security.Policy.Evidence,string[]) <0xffffffff>
  at System.AppDomain.ExecuteAssembly (string) <0x0001c>
  at (wrapper remoting-invoke-with-check) System.AppDomain.ExecuteAssembly (string) <0xffffffff>
  at Booter.Booter.BootClient (string) <0x00092>
  at Booter.Booter.Main () <0x001e7>
  at (wrapper runtime-invoke) object.runtime_invoke_void (object,intptr,intptr,intptr) <0xffffffff>
    
por MadPhysicist 03.04.2018 / 10:52

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