Estou usando o lenovo thinkpad x250 com o Ubuntu 14.04, tentando jogar Urban Terror, mas meu mouse está agindo de forma engraçada enquanto estou em jogo. na sessão de desktop normal, meu mouse está agindo normalmente. Mas, ao entrar no jogo, ele se torna lento ou não traduz o movimento corretamente: um pincel completo do mouse se traduz em um movimento menor na tela.
o que eu tenho:
⎡ Virtual core pointer id=2 [master pointer (3)]
⎜ ↳ Virtual core XTEST pointer id=4 [slave pointer (2)]
⎜ ↳ Logitech G300s Optical Gaming Mouse id=9 [slave pointer (2)]
⎜ ↳ SynPS/2 Synaptics TouchPad id=13 [slave pointer (2)]
⎜ ↳ TPPS/2 IBM TrackPoint id=15 [slave pointer (2)]
⎜ ↳ ELAN Touchscreen id=16 [slave pointer (2)]
⎣ Virtual core keyboard id=3 [master keyboard (2)]
↳ Virtual core XTEST keyboard id=5 [slave keyboard (3)]
↳ Power Button id=6 [slave keyboard (3)]
↳ Video Bus id=7 [slave keyboard (3)]
↳ Sleep Button id=8 [slave keyboard (3)]
↳ Logitech G300s Optical Gaming Mouse id=10 [slave keyboard (3)]
↳ Microsoft Wired Keyboard 400 id=11 [slave keyboard (3)]
↳ AT Translated Set 2 keyboard id=12 [slave keyboard (3)]
↳ ThinkPad Extra Buttons id=14 [slave keyboard (3)]
↳ Integrated Camera id=17 [slave keyboard (3)]
Alguma sugestão?
alguns dos resultados do Urban Terror, se isso puder ajudar:
14187 files in pk3 files
execing default.cfg
"MINUS" isn't a valid key
"PLUS" isn't a valid key
execing q3config.cfg
couldn't exec autoexec.cfg
Minimum com_hunkMegs is 512, allocating 512 megs.
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 16: 1920 1080
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Mesa DRI Intel(R) Broadwell
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Broadwell
GL_VERSION: 3.0 Mesa 10.1.3
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 16, 1920 x 1080 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
XF86VidModeSetGamma: 1.771, 1.771, 1.771.
Initializing Shaders