StarCraft II, Vinho, Ironhide [fechado]

3

Notebook ASUS N43JM NVIDIA Geforce GT 435M Ubuntu 11.10 64 bits Gráficos comutáveis, trabalhando através de ironhide

Configurações Ironhide:

  • Desligamento automático do cartão nVidia: NÃO
  • Terminal virtual: 8
  • Transporte de imagem: xv
  • Modo de leitura: pbo
  • Arquivo de log para o VirtualGL: / dev / null
  • Economia de energia / Modo econômico: NÃO
  • Sempre Ative a placa nVidia antes de desabilitar: YES

Quando tento executar o StartCraft II usando:

~$ optirun wine "C:/StarCraft2/StarCraft II.exe"

O jogo começa. O vídeo fica atrasado, mas os jogos funcionam bem, se eu tiver todas as configurações gráficas voltadas para o menor nível. Eu estou querendo saber se eu poderia obter a qualidade gráfica maior, e se há algo que não está funcionando corretamente. Está atrasado o suficiente para ter problemas ao carregar missões ou até mesmo se mover para telas diferentes às vezes. Trava quando fecha o jogo.

Eu recebo isso (alguns comandos de repetição foram excluídos para dar espaço)

    * Starting Ironhide X server ironhide                                                                                                                 _PS0 Enabling nVidia Card Succeded.
.                                                                                                                                               [ OK ]
ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded: ignored.
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:process:GetLogicalProcessorInformation ((nil),0x32dca0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x107c2e4,0x00000000), stub!
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (3000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 3000
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (2000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 2000
fixme:process:GetLogicalProcessorInformation ((nil),0x137c650): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x137c63c): stub
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
fixme:process:GetLogicalProcessorInformation ((nil),0x147e998): stub
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do!
fixme:process:GetLogicalProcessorInformation ((nil),0x147e998): stub
ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded: ignored.
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"BlizzardEntertainment.StarCraftII.StarCraftII": stub
ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded: ignored.
shui@shui-N43JM:~$ err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:process:SetProcessDEPPolicy (1): stub
fixme:process:GetLogicalProcessorInformation (0x33fa3c,0x33fd3c): stub
fixme:hnetcfg:fw_profile_get_FirewallEnabled 0x174588, 0x461f0d4
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x461ed40,0x461ed44): stub
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:win:EnumDisplayDevicesW ((null),0,0x461e9f4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x461e908,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:win:EnumDisplayDevicesW ((null),0,0x461e7c0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x461e798,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x869ea18): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:EnumDisplayDevicesW ((null),0,0x4612cb4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4612f84,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4612f74,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4612d08,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x2575ea18): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
fixme:imm:ImmReleaseContext (0x50038, 0x17de90): stub
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:EnumDisplayDevicesW ((null),0,0x46150f0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4614f68,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x46150e0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4614e74,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xc9eea18): stub
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 2589
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 2481
    
por Joshua Kiley 28.10.2011 / 11:53

3 respostas

1

Infelizmente, o StarCraft II não pode ser jogado com o Wine (mesmo em 1.3.31). Não mudaria, não importa o quão poderoso fosse o seu computador. Você ainda teria que executá-lo nas configurações gráficas mais baixas e os fps estariam caindo para 15 quadros ou até menos.

Página WineHQ AppDB para StarCraft II você encontrará resultados de teste para esse jogo , dicas e comentários de outras pessoas.

    
por Mateusz Stachowski 02.11.2011 / 21:02
5
Estou executando o Starcraft II com quase tudo no máximo com uma GeForce 8800 GT usando o vinho 1.3.25, que parece ser a versão de vinho mais recomendável para os novos jogos da Blizzard. Tudo está correndo bem.

Isto está em um PC normal, sem Ironhide, é claro. No entanto, isso pode ajudar a obter as versões corretas do vinho para testar.

    
por Christian Knuchel 17.01.2012 / 20:13
1

Se você tiver aplicativos de 32 bits como o Wine e executar o 11.10 Oneiric ou posterior, precisará de bibliotecas extras:

sudo apt-get install virtualgl-libs:i386

Uma tecnologia NVIDIA GeForce com Optimus é suportada pelo Ubuntu?

    
por Dis 20.01.2012 / 22:22