Acabei de comprar um monitor de 1920x1200 e tenho algumas situações em que quero forçar a saída para o 1920x1080 mais comum. No entanto, não quero distorcer a saída e preferiria uma barra preta de "corte" na parte inferior.
Alguns sugeriram o uso de xrandr
fb
e transform
no caso geral, mas não consigo entender como o transform
funciona. Esta abordagem é adequada para o meu caso e, em caso afirmativo, qual comando eu usaria?
== EDIT ==
De man xrandr
--transform a,b,c,d,e,f,g,h,i
Specifies a transformation matrix to apply on the output. Automati‐
cally a bilinear filter is selected. The mathematical form corre‐
sponds to:
a b c
d e f
g h i
The transformation is based on homogeneous coordinates. The matrix
multiplied by the coordinate vector of a pixel of the output gives
the transformed coordinate vector of a pixel in the graphic buffer.
More precisely, the vector (x y) of the output pixel is extended to 3
values (x y w), with 1 as the w coordinate and multiplied against the
matrix. The final device coordinates of the pixel are then calculated
with the so-called homogenic division by the transformed w coordi‐
nate. In other words, the device coordinates (x' y') of the trans‐
formed pixel are:
x' = (ax + by + c) / w' and
y' = (dx + ey + f) / w' ,
with w' = (gx + hy + i) .
Typically, a and e corresponds to the scaling on the X and Y axes, c
and f corresponds to the translation on those axes, and g, h, and i
are respectively 0, 0 and 1. The matrix can also be used to express
more complex transformations such as keystone correction, or rota‐
tion. For a rotation of an angle T, this formula can be used:
cos T -sin T 0
sin T cos T 0
0 0 1
As a special argument, instead of passing a matrix, one can pass the
string none, in which case the default values are used (a unit matrix
without filter).