No site link , há um SharpKeys utilitário que permite mapear qualquer chave a qualquer outra chave.
Você pode dar uma olhada no site
Ele tem o utilitário chamado: Anykey34.exe ou anykeyutility.exe, mas eles são destinados ao DOS. Não tenho ideia se esse tipo de hardware ainda é suportado.
Felizmente para você, um usuário do teclado postou como ele o usa:
My second keyboard is an old Gateway AnyKey keyboard with it's own built-in macro functions and onboard memory. It's plugged into a regular PS2. I'm using this as a controller or command sequencer for Reaper.
The Gateway AnyKey keyboard lets you program a sequence of keystrokes into any key; that sequence is then played back when the key is pressed. Because this functionality is self-contained in the kb, the computer needs no awareness that the incoming sequence is programmed -- it just receives it as regular input (though at a very high speed) and responds accordingly.
For example, I want to quickly toggle the mute on all my vocal tracks. I program a key on the AnyKey to send a sequence that uses the SWS ReaConsole command to do this:
cmvo[ENTER]
When I press this key, the sequence is sent, which "manually" opens the console [c], specifies the mute action [m], specifies that it should apply to all tracks with vo anywhere in their name [vo], and then sends the Enter key. It all happens in a fraction of a second.
I can program this into any key that I want, eg, the F1 key, and use the F2 key to unmute all vo tracks, by adding a hyphen in front of the same command sequence.
Because the AnyKey kb's programmability is self-contained, it has no effect at all on my main keyboard, whose F1 and F2 keys do what they're supposed to do -- there is no duplication of those keys.
Now, all of the regular keys on the AnyKey kb can be programed in this way, BUT -- and this is important and the key to how this works -- all keys that are NOT specifically programmed will behave normally, and will be seen by the OS as regular kb input. In other words, unprogrammed keys are "duplicates" but keys that ARE programmed are not.
As mentioned, the AnyKey's programmability is entirely self-contained, so even though Windows sees a second duplicate keyboard, the keyboard itself is capable of sending out alternate sequences. The problem with this is that the AnyKey is old, and it's memory is limited and, sadly, not as strong as it once was.